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How do you implement a class in C?

That depends on the exact "object-oriented" feature-set you want to have. If you need stuff like overloading and/or virtual methods, you probably need to include function pointers in structures:
typedef struct {
  float (*computeArea)(const ShapeClass *shape);
} ShapeClass;

float shape_computeArea(const ShapeClass *shape)
{
  return shape->computeArea(shape);
}
This would let you implement a class, by "inheriting" the base class, and implementing a suitable function:
typedef struct {
  ShapeClass shape;
  float width, height;
} RectangleClass;

static float rectangle_computeArea(const ShapeClass *shape)
{
  const RectangleClass *rect = (const RectangleClass *) shape;
  return rect->width * rect->height;
}
This of course requires you to also implement a constructor, that makes sure the function pointer is properly set up. Normally you'd dynamically allocate memory for the instance, but you can let the caller do that, too:
void rectangle_new(RectangleClass *rect)
{
  rect->width = rect->height = 0.f;
  rect->shape.computeArea = rectangle_computeArea;
}
If you want several different constructors, you will have to "decorate" the function names, you can't have more than one rectangle_new() function:
void rectangle_new_with_lengths(RectangleClass *rect, float width, float height)
{
  rectangle_new(rect);
  rect->width = width;
  rect->height = height;
}
Here's a basic example showing usage:
int main(void)
{
  RectangleClass r1;

  rectangle_new_with_lengths(&r1, 4.f, 5.f);
  printf("rectangle r1's area is %f units square\n", shape_computeArea(&r1));
  return 0;
}
I hope this gives you some ideas, at least. For a successful and rich object-oriented framework in C, look into glib's GObject library.
Also note that there's no explicit "class" being modelled above, each object has its own method pointers which is a bit more flexible than you'd typically find in C++. Also, it costs memory. You could get away from that by stuffing the method pointers in a class structure, and invent a way for each object instance to reference a class.



Classes are a C++ concept, not a C concept. However, you can implement some OO design features in C through the use of pointers and PIMPL.
Here is how I would implement a class in C:
A.h
   struct privateA;
   struct A {
     struct A_private* private;
     int c,d;
   };
   extern void A_func1(struct A*);
   extern struct A* A_new();
A.c
   struct A_private {
     int a,b;
     int e,f;
   };

   static struct A_private* A_private_new() {
     struct A_private_new* this = malloc(sizeof(struct A_private);
     this->a = 0;
     this->b = 0;
     this->e = 0;
     this->f = 0;
   }

   struct A* A_new() {
     struct A* this = malloc(sizeof (struct A));
     this->private = A_private_new();
     this->c = 0;
     this->d = 0;
   }

   void A_func1(struct A* this) { this->c = 12; }
   static void A_fun(struct A* this) { this->d = 7; }  
main.c:
#include "A.h"
int main () {
  struct A* a = A_new();
  A_func1(a);
}

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Select
01-Select All
Given a City table, whose fields are described as +-------------+----------+ | Field       | Type     | +-------------+----------+ | ID          | int(11)  | | Name        | char(35) | | CountryCode | char(3)  | | District    | char(20) | | Population  | int(11)  | +-------------+----------+
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